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Target Audience: Learning designers and learning technologists, Videographers and media producers, Professional services staff supporting digital education, Academic and teaching staff
From Engagement to Impact: Gamification, Game-Based Learning and Simulations in Higher Education
Explore gamification, game-based learning and simulations as academically rigorous teaching strategies. Design and peer-review a practical activity aligned with learning outcomes, feedback, assessment, inclusion and meaningful participation.
Delivered By: Strathclyde Online Learning - SOL